![]() All the cast is completely different, and you can have a very varied selection of units in your team, with more than 18 exceptional individuals in both the combat style and the nature, and you also recruit them according to the path you build along the game. If there was any doubt, the pace is slow, though the story has some really good moments and very unforgettable characters. The problem is, some of them slow down the progress, and they are only useful to delve into the lore a little bit deeper. Seeing that the map shows an optional event in a place, going there and checking that it appears just to read a few lines between two characters (there are a lot of them) gets tiresome, and the worst part of it is that they may be required to activate a feature in the main event in a chapter of the game (which appears in red). Eventually, they almost end up buried under tons and tons of dialogue. There is a map to take you directly to events, and when it is time to investigate, you move around limited areas that open in a totally linear way over the chapters in which the story is divided. ![]() There is no world map in this game to move freely, and there are no towns to find and visit. ![]() It is worth noting, however, that they are the only thing that gives you some freedom of movement. Some moments may be especially difficult, and they may put you between a rock and a hard place, even if the plot thickens more than needed when you see that characters that had a certain voting intention end up voting for a different thing. That decision may benefit your people, but sacrifice others, and vice versa. Using it implies a voting, normally between two factions of the opposing characters, in which you must talk them into voting in favour of your interests. Usually, this is reflected in the options of the ( Convictions) that you choose while being Serenoa and speaking with others, even though the main moments come when using The Scales of Conviction. ![]() On top of that, every dialogue is important since they provide key information when it comes to taking decisions, which alter the course of the story. You may have to deal with conversations and scenes for more than half an hour (or almost an hour) between battles. The way all the plot builds up is the major asset in Triangle Strategy, though it sacrifices the pace of the game in exchange. ![]()
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