![]() I’m curious if others would find this useful too. I have no idea if this idea is even possible, but I want to throw it out there. I cannot disable SIP as this is a work-provided machine. The hard defined grid would remain whatever the user sets up, like it’s always been with TS, but when you’re on any space, you could: add (v)irtual-space, remove v-space, go to next v-space, go to previous v-space. BetterDummy is the only workaround I could find but it doesnt support any refresh rate other than 60Hz.and also looks rather blurry compared to 'native' HiDPI. I’m including a screenshot of how the spaces would look, at least in principal. Collins, one of the network’s rising stars, attempted to meet the former president’s stream of falsehoods during Wednesday’s live town hall with composure and tough questions. There are several spaces I’d do this with. My “D” space (space 7) is where I do all my photo editing, and I like to have those applications expanded to use the full screen (but not actually “full screen” mode), so I’d like to be able to add a couple virtual spaces to my “D” space, one for Affinity Designer, one for Affinity Photo, and one for Lightroom…as an example. My use case would be this - I have 16 spaces, which often isn’t enough. The gist is that you’d have your standard 2D grid, but for any space you choose, on the fly, you can add or remove more virtual spaces that you could cycle through with a keystroke. What I’m proposing is a “Dynamic 3D”, or “2.5D” grid, it has all the benefits of a true 3D grid, but much more efficient and sensible. 4x4x4, 64 total spaces) is inefficient and kinda stupid. I have a feature request - if it’s possible at all, I suspect it would be best implemented at the beginning states of wring the app because it would probably require the fundamental architecture work a particular way to accomplish this…so I’m writing this now, to whoever will be taking it over ( I may have missed some) I won't claim to have an amazing database to reference for this, but I can say with 100% certainty that ensuring you are buying new, HIGH QUALITY, cables, and using either direct USB-C, Thunderbolt, or DisplayPort connections on monitors will always give you the same and often far greater options and quality.I’m really happy to hear it’ll be turned over to new developers who’ll run with the project. When I purchased a $30 USB-C to DisplayPort cable off of Amazon, suddenly I saw and had access to every resolution my PC testing workstation saw and I was able to run that monster 49" screen at max resolution, 120Hz without a hitch. For example, initially when connecting my 16" M1 Max MBP to the monitors, using HDMI cables, yes, there were definitely fewer resolution options and fewer refresh rate options. I just finished exhaustively testing everything from some old 1080p monitors up to my 4k and 5k norming every day monitors, culminating in my Samsung Oddysey G9 monitor (49" UltraWide 5120x1440) and can't say I've seen the problem except when using "older" cables from a couple years ago. I've been talking with Apple support for a week now and the only 'solution' they can offer is to roll back the OS! Either way, it's a huge PITA for everyone. This mod upgrades the training dummy in camp to actually work like a training dummy. I would suggest that this problem is not cable related, rather driver related. It all borked-up when apple pushed out Monterey. ![]() It also scaled perfectly with el cheapo HDMI to HDMI via a usb c adapter. The M1 Air worked perfectly for 6 months on Sierra OS, using both high quality usb c to DP and usb c to usb c cables. I had to register just to say that I have the same Samsung Odyssey G9 49" 1440x5120 QHD monitor & a BenQ 4k photography monitor and since the Monterey 12.0.1 update my M1 MacBook Air will no longer output anything higher than 1920x1080. ![]() ![]() Here's a link to a little graphic I created over a Flight Sim forum a couple weeks back where I was starting to help people understand the performance of the M1 and M1 Max and monitor resolutions.etc I won't claim to have an amazing database to reference for this, but I can say with 100% certainty that ensuring you are buying new, HIGH QUALITY, cables, and using either direct USB-C, Thunderbolt, or DisplayPort connections on monitors will always give you the same and often far greater options and quality. ![]()
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